Starmade cargo transfer2/1/2024 ![]() We are currently offering the full version of the game for free on our demo. PLAY THE FULL ALPHA FOR FREE THROUGH THE DEMO! We as a team, are heavily involved with our community.” Additionally, we have a community elected council who seek opinions, suggestions and feedback and relay it back to the development team. We host community build contests to create ships, stations and other in-game creations for placement in the game. Many player contributed suggestions have already been implemented into the game. Pre-steam release we were roughly at 300,000 people registered on our account system, requests/bug reports/suggestions are constantly read by our team. “We already extensively involve the community in the development of the game. How are you planning on involving the Community in your development process? This system will favour those who have purchased and showed their support in the early stages of the game.” “The game's price will slowly rise during the Early Access period as features are progressively added. Will the game be priced differently during and after Early Access? It’s now time for us to bring StarMade’s universes to life.” StarMade in its current state is a complex and extensive sandbox, we have created a set of tools for us and the community to create the ultimate space experience. “We have had stable versions of the game and server since 2014. What is the current state of the Early Access version? Game performance and scalability is our underlining priority.” Here are a few ways we plan to achieve this, dynamic and procedural quests, NPC factions and empires, soundtracks and sound fx, scripting, modding API, creatures, diplomacy and fleet control. In essence, the full version will have a more lively universe. You can check out what we're working on, or what we will be working on at our Trello Roadmap (), development direction post () and our bug tracking site (). “We have many features planned for development. How is the full version planned to differ from the Early Access version? Our plans are ambitious, as such no definitive date can be made.” We will also need to go through a rigorous bug testing phase. “StarMade will stay in Early Access until we’ve developed all core features and feel confident in the game’s overall systems. The demo will still be free to try out from our own website, as well as a free version available here.Īll existing customers that have an upgraded account can receive the game on Steam through linking their StarMade Citizen’s Registry account with their Steam account”Īpproximately how long will this game be in Early Access? We are a small independent company, and this will help us to develop the game further, through player feedback and funding. We are using Early Access to give the players the possibility to play the game, as well as giving them the opportunity to be a contributing factor in the game's development. “ We are offering the current full version of the game to play for free in alpha, scroll down!
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Starmade drone station2/1/2024 ![]() Flying a ship manually into a pickup area will also result in it docking and it can be used to allow touch docking of flat surface which wasn’t possible before. In the future you will also be able to control whether a pickup area is active or not via logic. That will enable the carrier to call ships to the last pickup point they used. Keep in mind that the last pickup point used will be saved in the ship that used it. Then, as the ship gets reeled in, you can use normal logic to open doors and store the ship inside your carrier. You can use the pickup area and the pickup point to make pickup points outside of your ship. If any ship flies in that radius with its rail docker, it will automatically dock that ship to any rail block adjacent to the pickup area block. Each block you place has a 3 meter radius. They are kind of an expansion to contact docking. Pickup Point: these go on the entry points of your ship. Pickup Rail: you can use it to lead your ship inside your carrier safely. They also do not provide any armor or hp to the ship. This means that, while the two new rail blocks still function as rails and allow you to change them using existing logic systems, you can not collide with them even if you’re on the rail itself. All of these blocks are non-physical and only visible while in build mode. For this purpose, we’ve added three additional blocks: the Pickup Rail, the Pickup Point block, and the Shootout Rail. CarriersĬarriers are now supported in-game thanks to the new fleet system. Important : Formation orders are currently experimental and may lead to strange AI behavior or fleet pile-ups. Additionally, ships will break off and attack any enemy in proximity.Ĭarrier Callback : This order is explained further below. The flagship can be manually controlled.įormation sentry : the fleet will assemble into formation. Sentry : The fleet will attack any enemy in proximity.įormation Idle : the fleet will assemble into a formation, but will not attack anything. However, the fleet will not pursue any enemies beyond 2 sectors of the target sector. Currently, attacks will only commence on loaded sectors if a sector is unloaded, the fleet will wait on the sector’s edge until it is loaded.ĭefend : Similar to Attack, the fleet will go to a sector and attack any (loaded) enemies. These will be added in the future.Īttack : A fleet will go to a specific sector and attack. Currently the fleet’s movement speed while in an unloaded state is fixed, and the fleet is also unable to use jump drives as of yet. Move : The Move command sends the fleet to a sector, whether or not that sector is loaded. (In the future, the last fleet order will be saved.) In the event of a server restart, fleets will automatically revert to this order. Ships in this fleet will neither move on their own nor attack. Ships don’t require Bobby-AI blocks to be part of a fleet.įleets can currently perform the following actions: The flagship of every owned fleet will also always appear in the galaxy map. The first ship in the list is always the flagship (the ordering is easy to change later), and a ship can only belong to one fleet at a time. There are several other management options for fleets in that panel as well. Here’s an overview of how fleets work in-game: A player can create a fleet in the new fleet panel (default key ‘k’) and add multiple ships to it. We had to make some major modifications to the database’s tables to allow for this, so it took some effort to set up just right.īut enough of the technical details. It is basically a cached virtual layer that can quickly operate on the main database of a server without the need to actually load in ships. This is an entirely new system within the game’s backend. Also, there will still be a lot of things added and improved in coming updates, but with some core features already complete, we didn’t want to hold them back any longer. We apologize that things have taken a bit longer this release cycle. Fixed ClassCastException crash on server. Fixed Nullpointer at the end of tutorial. #HOTFIX 0.19592: Fixed astronauts in gravity of a ship falling out on sector change. Alternatives to kodak photoflow2/1/2024 On the Photo-Flo not being recommended, I think there was some discussion a while ago that this meant it hadn't been tested for vinyl LPs by the manufacturer, rather than that it was 'bad' for the records.Ĭlick to expand.It's a generalization perhaps (I'm in full agreement with your statement above) but I would say that there are many people who have tried the DIY route with respect to record cleaning fluids and then further experimented with commercial offerings who have found the DIY to be sorely lacking. I don't think the alcohol is a big deal if you get it on and off the record pretty quickly (for vinyl, not shellac or laminates). One archivist I know uses Photo-Flo and he is dealing with some serious old records. But, on occasion, I still find some pretty grotty old records that need additional work, multiple cleans using different fluids/methods. ![]() With a point nozzle vacuum machine, like the Monks, I've found that the fluid seems to matter less. I'm pretty agnostic when it comes to fluids and methods- I use a variety. And, for that reason, go for an additional rinse step of 'pure' water (whatever grade you are comfortable paying for) as additional insurance that the fluid/contaminant residue has been effectively removed. I think the real punchline here is getting whatever fluid you use- whether home brew or commercial- offthe record once the fluid has done its job. However I have used Photo-Flo in homebrew record cleaning solutions with alcohol and water, followed by a vacuum drying, water rinse, and another vacuum drying, and I personally don't hear any audible problems with residue. Whether it's more or less the case with Photo-Flo vs something like Tergitol, which is the surfactant the Library of Congress apparently uses in its record cleaning solution, is a question for a chemist, which I am definitely NOT. Whether or not the PG leaves a film behind that can't be rinsed off (and I think rinsing after cleaning with a fluid that has surfactants is probably a good idea), I dunno, maybe. Perhaps worth a shot.Īs to Photo-flo, it's 60 - 70% water, 25-30 % polypropylene glycol and 5 to 10 % p - tert - octylphenoxy polyethoxyethyl alcohol, according to its MSDS and used in a record cleaning solution at an extreme dilution, so you have almost just trace amoungs of PG and the alcohol in the final record cleaning substance. Stylast stylus treatment, also from Last, does claim to reduce friction, but I haven't tried it in years. Last Record Preservative, which doesn't claim to reduce friction, does seem to clean up high end into (it claims to reduce IMD), doesn't leave behind any kind of visible residue on the stylus and is very easy to apply. But I have yet to find a lubricating substance that doesn't have other problems such as leaving behind a residue that cakes a stylus or real challenges with application, etc. All you need to do is store your photos and videos in a SD card or USB stick (max 32GB memory supported).Well, lubrication that reduces stylus/groove friction definitely reduces the artifacts of stylus/groove friction - random pops and certain kinds of mechanical noise. The high resolution digital picture frame is a perfect gift for family and friends. Slideshows can be configured to play photos in various display and transition modes. Simply connect a USB flash drive or an SD card and your photos will automatically play in slideshow mode. It will continue playback the photo flow, music or video where you left off when restart the frame. ![]() ![]() This digital picture frame has a built-in breakpoint play function. You can set the auto time turn on/off, for more convenience in daily use. If you're giving a digital photo frame as a gift item, you can be assured that anyone can comfortably use the frame. There is no required setup and no software to install. The frame is designed for easy navigation through the push button controls on the back of the frame or with the included remote control. Supports SD/MMC card or USB devices(up to 32G), Plug and Play. Easily display photos, music, slide shows and video. The Kodak 1024 x 768 IPS Display 8" Digital Photo Frame features a high resolution 1024 x 768 IPS screen. School of dragons skrill2/1/2024 ![]() Other dragons seem to, so Skrills probably do, too. In order to explain this, I think the mother charges the egg with electricity to protect the egg from predators. In the games, the Skrill egg seems to be electrically charged. Theory 9: Skrill mothers charge their eggs with electricity when they lay them to deter predators. Also, they are mentioned as being both rare and "reclusive," which further supports a solitary, non-social existence. As for Skrills being solitary, we only see them as solitary animals in the TV show. Y'all know the drill.most dragons we've seen with mates appear to not mate for life, so I don't think Skrills do, either. ![]() Theory 7: Skrills are solitary and don't mate for life. To adapt to this, the Skrill is probably capable of adjusting its sleep pattern in a way that's not dependent on daylight. Theory 6: Skrill sleep patterns are adaptable they can be diurnal or nocturnal or both.Skrills live in extremely cold environments, some up near the arctic, and the arctic has a habit of being in complete darkness for 4 months out of the year and complete sunlight for 4 months out of the year. (SoD's animation also indicates the Skrill uses its frill for social communication, but there's no reason it can't be duel-purpose.) So if the frill is not part of the Skrill's electrical current, what is it for? I think it actually makes a shield around the Skrill's head that prevents the electricity from traveling up to the Skrill's skull and brain. Theory 5: The Skrill's frill prevents the electricity from entering its brain. Rather, I agree with Skywarp in that the "gills" of the Skrill are actually the electric organs, hence why pulling on a collar a certain way forces it to fire. Now the one part I don't agree with is electric organs being located on the wings because I don't think the collar Dagur had on his Skrill was actually attached to them. So rather than re-explain his theory, I'll just link you to his video here. So we know the Skrill channels lightning down its metallic spine on its back, but how does it conduct electricity from the sky and where does it store it? Well, Tim Hickson of the YouTube channel Hello Future Me has a theory about this that I love, which is what I described above. ![]() The energy is stored in organs on its "gills" made up of electrocutes. Theory 4: The Skrill conducts electricity using its large wing claws, which are metallic. For other places where they are commonly found - Isle of the Quiet Life and Fowl Smell Flock - no habitat description is given to indicate they live anywhere else aside from cold, snowy habitats. Even their named locations where they can be found throughout the franchise are chilly locations: Chilblain, the Icy Wastes, Scuttleclaw Island, and according to Dragons: Rise of Berk, the main island where they can be found, the icy Wreck Reef. When Viggo sets out to find a Skrill, he also directs Hiccup and Toothless to a cold and snowy island. There's a lot of evidence for this! Skrills are shown to be able to hibernate completely frozen in glaciers, an adaptation one would only need in bitter cold regions. According to Dragons: Defenders of Berk, their favorite food is mutton (sheep), but based on their reclusive nature, they probably go after many different types of prey. So fish would not be a good prey for them to go after. The reason is Skrills tend to avoid water because they are helpless in the water (e.i. I know we feed our Skrills lots of fish in the games, but I honestly don't think this would be a good food for them. Theory 2: Skrills consume just about any meat except fish. With eyes positioned very far forward on the head, the Skrill is not going to be seeing much behind it. Theory 1: The Skrill's blind spot is behind its frill. Tuxera ntfs mac uninstall2/1/2024 ![]() One of the biggest concerns for users using Windows and Mac computers at the same time is the lack of NTFS layout instructions on the Macintosh system. Open, edit, copy, move, or delete files stored on Windows NTFS-formatted USB drives on your Mac. To fix Tuxera NTFS for Mac not mounting drive error, the easiest way is to use high compatible NTFS driver for Mac to enable NTFS read-write support on Mac. When you get a new Mac, it’s only able to read Windows NTFS-formatted USB drives. ![]() To add, save, or write files to your Mac, you need an add-on NTFS-driver. Use external USB drives previously formatted in Windows Microsoft NTFS for Mac by Tuxera is easy-to-use software that makes this possible. Use the same external USB drives no matter what you use – Windows PCs or Macs. Microsoft NTFS for Mac by Tuxera adds full read and write capability for Windows NTFS-formatted drives. Tuxera NTFS for Mac delivers the fastest NTFS file transfer speeds on a Mac while protecting your data with it’s new, smart caching layer. Our market-leading NTFS driver stores your videos, pictures, important documents, and other files intact and uncorrupted. The software fully supports all macOS versions starting from 10.4 (Tiger) including OS X El Capitan. Tuxera-only advanced features include support for NTFS extended attributes. A comparison table of 8 NTFS for Mac software. Microsoft NTFS for Mac by Tuxera provides fast, sustained file transfer speeds with our smart caching technology. Here concludes the comparison result of iBoysoft NTFS for Mac, Paragon NTFS for Mac, Tuxera NTFS for Mac, SL-NTFS, FUSE for macOS, NTFS-3G, Mounty for Mac, iBoysoft DiskGeeker, it intuitively helps you decide which NTFS for Mac software is the best for you. That means less time waiting for files to save or copy between your external drive and Mac. Our software is the only NTFS driver on the market to include support for NTFS extended attributes. You also get Tuxera Disk Manager, a companion app that makes it easy to format, check, and repair NTFS drives. Plus, NTFS for Mac works conveniently with dual boot or virtual machine set-ups. First I uninstalled Tuxera and after that, without any problem, used the uninstallation of Macfuse. ![]() Now, every time I start my Macbook, I get the following error: Tuxera NTFS could not mount /dev/disk2s1 at /Volumes/Extern HDD because the following problem occurred: dyld: Library not loaded: /usr/local/lib/libfuse.
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