Angband design philosophy1/30/2024 ![]() When I started playing Angband I'd play as High-Elf Paladin to make my life easier. In fact, I see no reason for races to be balanced against each other. Keen to hear people's opinions on this, especially the player races. IMHO the quote on the splashscreen is enough cover :) The only other thing that really comes up is the anachronistic nature of the game, with everyone from all times thrown in at once. On the whole, though, I don't feel that there's a huge amount of thematic work to be done on monsters. Also there are some potential unused Tolkienian monsters that could come in - for example O has Tevildo, Prince of Cats and FA has Wiruin, the Maelstrom. Possibly some of the specifically Greek stuff should come out - Medusa, Atlas, Kronos. Tolkien talked a bit about there existing weird stuff people didn't have names for we're just filling that in a bit. Also "gnome" was Tolkien's name for the Noldor for a long time. This is a D&D race with nothing in common with anything in Middle Earth, except in as far as they're derivative of both hobbits and dwarves. These both seem to have good gameplay niches, and I'm happy to keep them. Half Orc, Half Troll: No indication of these existing in Tolkien's writing, but maybe he was just too high-minded to talk about the necessary shenanigans. On the other hand, what is this race actually adding, and would it be better to have another type of elf or human? I'm open to be convinced either way. Half Elf: Tolkien makes a big deal of the fact that there were only three unions of Elf and Human (Beren/Luthien, Tuor/Idril, Aragorn/Arwen), but that can be written off as only three prominent ones (especially since he implies that the people of Dol Amroth have elven blood). I would suggest having at least two kinds of elf, with one being essentially the current High Elf representing the Noldor, who also tended to be canny but poor at life choices, and any others having +WIS and -INT. In contrast, the Elf race gets -1 to STR, WIS and CON, and a lousy hitdie. Dwarves are skilled at crafts and clever at designing things, but don't necessarily make the best choices - I would expect plusses to INT and DEX and minus to WIS, and they are currently the opposite of these.Įlf, High Elf: First a quote: "In those days Elves and Men were of like stature and strength of body, but the Elves had greater wisdom, and skill, and beauty and those who had dwelt in Valinor and looked upon the Powers as much surpassed the Dark Elves in these things as they in turn surpassed the people of mortal race". Possibly we could have more than one type. Potentially we could look at having more, or different ones, or reconsidering stat bonuses and abilities.ĭwarf: Basically fine. Human, Dunadan: So we have two types of human. So here are my assessments of the current races, done in convenient order for discussion: ![]() This is the area where I am most inclined to take a hardline approach to sticking to Tolkien theme. Given that the proposed (yes, still) next version will include a major rework of player races and monsters, it seems like a good idea to consider what we want thematically. Notably, it owes a lot to D&D for combat, spellcasting and monsters, including several things from other mythologies, mostly Greek - see this list ((1974%E2%80% 9376)#TSR_2002_-_Dungeons_&_Dragons_"white_box"_(1974)), for example. Angband is obviously based on Tolkien mythology, but has multiple other influences.
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