Ring menu monster boy1/31/2024 ![]() That probably seems like a contradiction of terms but there are things about it that rile me up. I had no difficulty with the zany isometric hijinx in Landstalker, even. Even the obscure stuff like Alisia Dragoon, Ristar, the Dizzy games, and Awesome Possum Kicks Doctor Machino's butt if we truly must go there. I'll brag because I'm an old-school 2D platformer and I'm really good at them. I managed to speedrun Ori and the Blind Forest, I laughed my way through Freedom Planet, I 100 per cent curb-stomped VVVVVV, the lovely Wonderboy III remake was a bit of a vacation, and I feel Gato Roboto is easy enough to play. Calling the game an unpolished alpha is way too exaggerated. Try to improve and grow past you own flaws instead of cursing the situation. The Volcano can be tricky in certain situations but not so much that I felt the urge to complain about it since it's still fair. I never need to farm anything in that game, if you waste your money for useless stuff of course it's your fault then, there are rarely games out there anymore where money is actually precious. Many other games have working ring menus, so this should be possible to do. I would prefer a fixed ring menu which isn't lagging. Originally posted by gamertyp95:Switching directly between forms isn't nice with 4+ forms. That is for sure just a minor detail, but there are a lot of small details in this game, which as a whole are creating a bad experience for me, especially considering that this game has been released half a year ago. The two options in this game here are both lacking something.Īlso the second option shows perfectly that this game isn't polished, since it still shows to confirm with a, even though you can't. This is also basically the state of the art in game design. That they you could change forms within tenths of a second. Normally, the ring menu should open directly by pressing the button and close when the button is released, switching to the form selected at that point. So with both options it simply takes too long. But it's still slow, since it then trigger only if I hold the button. It's at least a bit better, because you don't need to confirm your choice by pressing a then. ![]() Originally posted by FDG Oh! There *is* a ringmenu without lagging - you can set it in the control options. "have a look into the manual that is downloadable from steam for more hints." It's simply poor game design if you let your players hit a wall, which requires to use mechanics which were more or less not relevant so far and then let them do many levels again to go back to their old state. There was also no teleport in the volcano, so I need to go the path to volcano again, too. I went backtracking to farm for ice armor, just to realize that I can't afford all parts anyway without a long grind and that I now have to do all the volcano stuff I've done so far again. If I have to use exploits to have a not frustrating expierence, something is wrong. The checkpoint-tip is basically an exploit which works temporarly, but as you said yourself: Need to take a break? Checkpoint gone! Also my problem with checkpoints are situations where you have one checkpoint for two seperate levels which leads to you doing the first level over and over, while in other parts of the world there are checkpoints every few meters. There's a great adventure waiting for you in Monster Boy and The Cursed Kingdom.Switching directly between forms isn't nice with 4+ forms. Monster World needs a hero, to avoid falling into chaos. There's a great adventure waiting for you in Monster Boy and The Cursed Kingdom. You can change between animals to your liking, using the pig, and its special flair to find hidden objects, or the agility of the snake to reach inaccessible places. Each transformation provides unique skills and modes of travel. But that's not all, because the boy has amazing power: the ability to turn into six different animals. ![]() For that, Jin will be able to find a lot of magic weapons and equipment during his journey, allowing him to uncover mysterious secrets. To achieve this, he will have to solve puzzles, discover secret places, and overcome the enemies that stand in his way. You play as Jin, a young boy who tries to prevent his uncle Nabu from spreading chaos across the kingdom. With hand-drawn graphics and a neat soundtrack, Monster Boy and The Cursed Kingdom is a worthy continuation of the so much acclaimed by the players series. This new installment of the platform game series is inspired by one of the flagship episodes of the series: Wonder Boy III: The Dragon's Trap. The Wonder Boy saga returns with a new entry: Monster Boy and The Cursed Kingdom.
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